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AI & Engineering Academicsโ€บ๐ŸŒณ AI Branchesโ€บLessonsโ€บReinforcement Learning: Teaching AI Through Trial and Error
๐ŸŽฎ
AI Branches โ€ข Intermediateโฑ๏ธ 30 min read

Reinforcement Learning: Teaching AI Through Trial and Error

Public lesson preview

Learn how reinforcement learning works โ€” the training approach behind AlphaGo, ChatGPT's RLHF, game-playing AI, and robotics.

Programme
AI Branches
Level
Intermediate
Reading time
30 min read

Learning objectives

By the end of this lesson, you will understand:

  • โœ“๐ŸŽฏ The Core Framework: Agent, Environment, Reward
  • โœ“๐Ÿ” Exploration vs Exploitation: The Central Dilemma
  • โœ“๐Ÿ“Š Markov Decision Processes (MDPs)
  • โœ“๐Ÿงฎ Q-Learning: Value-Based RL
  • โœ“๐Ÿš€ Policy Gradient Methods

Lesson outline

  1. ๐ŸŽฏ The Core Framework: Agent, Environment, Reward
  2. ๐Ÿ” Exploration vs Exploitation: The Central Dilemma
  3. ๐Ÿ“Š Markov Decision Processes (MDPs)
  4. ๐Ÿงฎ Q-Learning: Value-Based RL
  5. ๐Ÿš€ Policy Gradient Methods
  6. ๐Ÿ’ฌ RLHF: How ChatGPT Was Tuned
  7. โ™Ÿ๏ธ The AlphaGo Story
  8. ๐Ÿค– Robotics Applications
  9. โš ๏ธ Limitations of Reinforcement Learning
  10. Key Takeaways

Introductory preview

How does a child learn to walk? Nobody hands them a labelled dataset of "good step / bad step" examples. Nobody writes out the physics equations for balance. They try, they fall, they try differently, they gradually improve โ€” guided by feedback from the world around them. This intuition โ€” learning through trial and error, guided by rewards and penalties โ€” is the foundation of Reinforcement Learning (RL) , the approach behind some of AI's most spectacular achievements: beating world champions at Go and chess, training ChatGPT to be helpful, and teaching robots to walk.

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